
(Turrets being the closest thing to an exception, and you can often ignore them) In War of the Chosen, this can result in a Chosen dropping in and ignoring a good third of your squad's firepower! First of all, the Chosen can show up in most missions and pick up Armor on higher difficulties and higher tiers in the base game, once you had the Shadow Chamber up if nothing was reported that had Armor you could skip out on bringing Shred capacity with nearly no possibility of this going wrong. I suppose there's the Weak Points Resistance Order?Īnyway, indirectly Shredder is surprisingly different. In a direct sense, the only significant change to Shredder is that you can combine it with Blast Padding. You don't want to be wholly dependent on grenades for removing their Armor among other points, if you're playing on Legendary difficulty and happen to run into the Warlock with explosives immunity as your first encounter, having to waste two grenades on him to get his Armor out of the way while doing zero damage is painful.Ĭannon has Shred equal to weapon's tech level. If you do this, your later Corporals should probably still grab Shredder on level-up, since later in the game Shredder is consistently more significant than Blast Padding.Īlso note that on higher difficulties the Chosen being around biases things back toward grabbing Shredder first.

This is a bad plan if you're not planning on pushing for the Training Center aggressively, but if you are planning to build it early it maximizes Blast Padding's early utility while still bringing Shredder online around when you need it. This somewhat assumes you have points to spare for Blast Padding, but it's as cheap as skills can get so it can be easy to slip in with a Savant or if a Grenadier happens to have awful bonus skills.Īn alternative plan is to take Blast Padding on your early Corporals, planning to buy Shredder once the Training Center comes online. The Purifier in particular is extremely aggressive about using its explosive if you ever give it a good opportunity. Part of this is that the AI is more aggressive about using explosives in War of the Chosen, making the resistance more likely to benefit you past the early game. +1 Armor, and explosives do only 34% of normal damage to soldier.īlast Padding is still generally a skill you shouldn't prioritize at level-up, but it's a pretty decent skill to purchase through the Training Center. (On lower difficulties, though, the Chosen aren't particularly influential to Grenadier viability/relevancy/etc) You don't need a Grenadier to make the Chosen more manageable, but they can help a surprising amount. On the other hand, if you're playing on higher difficulties the Chosen being Armored from extremely early in the game makes the ability to deliver Shred on demand to inconvenient locations even more relevant from earlier than ever. That said, Shredder crops up on other soldiers a lot more, so the Grenadier being your best grenade delivery mechanism is a little less prominent than in the base game: grenades for mass Shred is less important. It does nerf Incendiary Grenades (Not Bombs), so if you were a fan of leaning on those in the mid-early game you'll be unpleasantly surprised, but otherwise things are much the same. War of the Chosen doesn't add in new grenade types or otherwise do anything to substantially alter Launch Grenade as a skill. Additionally, the Grenadier has a bonus Item slot above and beyond the regular 1-2 slots this Item slot only accepts grenade-type items. The Grenadier uses their Grenade Launcher when firing grenades of any kind, giving them more launch distance and a wider blast radius. Especially since they're a good jumping-off point for something, but that's later.



Grenadiers are probably the class least affected by War of the Chosen as far as skill prioritization/combination considerations, but there's still enough to be worth a post for.
